
Mix Drink Master
MixDrink Master is a Mixed Reality app for Meta Quest 3 / 3S that helps anyone craft professional cocktails on their first try.🥇 1st Place — Meta XR Hackathon Cologne 2024, Hobby & Skill Building Track
Role
UX/UI Designer · Creative Director
Industry
Mixed Reality · Food & Beverage · Skill Building
Duration
28 hours — Hackathon Prototype

Concept & Research
The project began as an exploration of how Mixed Reality can transform everyday hobbies into engaging skill-building experiences.
Cocktail making, one of the most social and artistic parts of human culture, became the perfect foundation.
The concept: to create a real-world interactive assistant that helps users prepare a Tequila Sunrise cocktail step by step — learning, performing, and enjoying in one seamless flow.
Through quick research and experience mapping, we defined the emotional goal of the app: to make users feel confident, creative, and connected, even on their first attempt.
Design Strategy
I designed the entire experience and user journey. The design prioritized short, engaging sessions (5–10 minutes) for headset comfort and retention.
Using hand tracking and scene understanding, the experience automatically spawns on any real table, blending digital guidance with real tools and ingredients.
The visual direction focused on realism and clarity. A minimal transparent UI projected directly onto the table, guiding each next action without breaking immersion.
Prototype Development
Rapid 3D Prototyping — Built the full MR prototype with animation and spatial interactions in just 3 hours using ShapesXR, saving development time and visualizing the entire flow.
UX/UI System — Designed gesture logic, progress cues, and feedback loops for seamless learning.
Voice & Narrative Design — Created the full voice-over, guidance tone, and pacing for a natural, step-by-step experience.
Tools Used: Unity · ShapesXR · Figma · Blender · CapCut · ElevenLabs · GPT
Despite not having a 3D artist, I used ShapesXR’s native models and assets to simulate the full workflow effectively, ensuring clarity for the development team.



Testing & Iteration
The prototype was built and tested within 28 hours at the hackathon.
A real bar setup was used for validation — with an actual table, real tools, and real ingredients.
Users could follow the virtual guide, mix the cocktail step by step, and end the experience with a real, drinkable Tequila Sunrise.
Feedback from participants confirmed the interface’s intuitiveness and the natural feel of hand-tracking interactions.

Launch & Showcase
MixDrink Master was presented live at Meta XR Hackathon Cologne 2024, complete with a fully playable MR demo.
The scene was pre-calibrated for table recognition, with a Quest 3 headset ready for instant interaction.
Judges and participants could experience the process of crafting a real cocktail guided by MR in real-time.
The project won 1st Place in the Hobby & Skill Building Track, recognized by Meta for its innovation in real-world XR learning and exceptional UX design under extreme time pressure.



Outcomes
• Fully functional MR prototype built in under 30 hours.
• Positive feedback from Meta jury and hackathon participants.
• Demonstrated a new category of XR skill-building through real-world interaction.
• Developed a strong creative-to-technical workflow for fast, high-quality prototyping.
Future Vision
MixDrink Master aims to grow into a full XR platform that combines education, entertainment, and craftsmanship.
Future plans include developing an MVP in partnership with a global cocktail brand, releasing a playtest version on the Meta Horizon Store, and expanding to other hand-tracking XR platforms.
In the long term, MixDrink Master will bring creative learning experiences to people everywhere — empowering anyone to learn real-world skills with aesthetic precision and immersive joy.

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