SolderSense

SoldierSense is a Mixed Reality training experience for Meta Quest 3 that teaches safe, realistic soldering using the Logitech MX Ink Stylus as a fully simulated MR soldering iron. The prototype won🥈 2nd Place — Meta XR Hackathon Berlin 2025, Education Track

Role

Creative Director · XR Interaction Designer · UX Designer

Industry

Mixed Reality · Education · Technical Training

Duration

36 hours — Hackathon Prototype

a cellphone leaning against a wall
a cellphone leaning against a wall
a cellphone leaning against a wall
  1. Concept & Research

The idea for SolderSense was born the moment I held the Logitech MX Ink Stylus.

It didn’t behave like a pen. It felt heavier, firmer, more tool-like. Its pressure sensitivity, haptics, and precision reminded me instantly of a real soldering iron. That was the spark:

What if this stylus is not a writing tool, but a soldering tool?


What if XR could safely teach technical skills that are normally dangerous, expensive, and difficult to practice?

My childhood experience in soldering resurfaced: the heat, the smoke, the precision, the safety concerns. This combination created a perfect challenge for a hackathon:
• realism
• skill training
• tactile precision
• spatial feedback
• and an opportunity to show a truly new VR use case

My mission became clear:

Build a MR training prototype that teaches beginners how to safely and correctly solder an LED strip — with no risk and no equipment.

  1. Design Strategy

As the lead product and UX designer, I defined the core concept, wrote the learning flow, and built the educational storyline that guides the user step by step. This included designing the entire learning sequence, including:

  • What the user sees first

  • How the mentor speaks

  • What the stylus does

  • Where the objects spawn

  • How the steps unfold

  • How mistakes are handled

  • How feedback is delivered

The educational flow was structured as a small “hero journey”:

  1. Place your tools on the table

  2. Learn safety basics

  3. Heat the soldering tip

  4. Clean the tip

  5. Apply solder

  6. Connect leads

  7. Verify the LED strip lights up

The experience needed to feel practical, tactile, and believable. I designed a balance between realism and approachability:
• no gore, no danger
• but clear feedback on heat, mistakes, and positioning

I also created UI logic, scene layout, spatial cues, all interaction points, and oversaw every micro-interaction — from smoke effects to temperature indicators.

  1. Concept & Research

The idea for SolderSense was born the moment I held the Logitech MX Ink Stylus.

It didn’t behave like a pen. It felt heavier, firmer, more tool-like. Its pressure sensitivity, haptics, and precision reminded me instantly of a real soldering iron. That was the spark:

What if this stylus is not a writing tool, but a soldering tool?


What if XR could safely teach technical skills that are normally dangerous, expensive, and difficult to practice?

My childhood experience in soldering resurfaced: the heat, the smoke, the precision, the safety concerns. This combination created a perfect challenge for a hackathon:
• realism
• skill training
• tactile precision
• spatial feedback
• and an opportunity to show a truly new VR use case

My mission became clear:

Build a MR training prototype that teaches beginners how to safely and correctly solder an LED strip — with no risk and no equipment.

  1. Design Strategy

As the lead product and UX designer, I defined the core concept, wrote the learning flow, and built the educational storyline that guides the user step by step. This included designing the entire learning sequence, including:

  • What the user sees first

  • How the mentor speaks

  • What the stylus does

  • Where the objects spawn

  • How the steps unfold

  • How mistakes are handled

  • How feedback is delivered

The educational flow was structured as a small “hero journey”:

  1. Place your tools on the table

  2. Learn safety basics

  3. Heat the soldering tip

  4. Clean the tip

  5. Apply solder

  6. Connect leads

  7. Verify the LED strip lights up

The experience needed to feel practical, tactile, and believable. I designed a balance between realism and approachability:
• no gore, no danger
• but clear feedback on heat, mistakes, and positioning

I also created UI logic, scene layout, spatial cues, all interaction points, and oversaw every micro-interaction — from smoke effects to temperature indicators.

a cellphone leaning against a wall
a cellphone leaning against a wall
a cellphone leaning against a wall
a cell phone on a rock
a cell phone on a rock
a cell phone on a rock
  1. Prototype Development

As team lead, I assigned tasks to developers, helped resolve logic issues, and ensured the prototype met the deadline. I created an animated MR prototype in ShapesXR before development began, enabling the team to understand the vision and work clearly.

Our team built SolderSense in 36 hours with:

  • Unity

  • ShapesXR

  • Blender

  • Figma

  • CapCut

  • Meta’s MR APIs

  • Logitech MX Ink SDK

Core features of the prototype included:

  • MX Ink Stylus as a realistic soldering iron

  • Pressure-based contact detection

  • Tilt-based angle control

  • Haptic feedback simulating heat and resistance

  • Smoke particles appearing during overheating

  • Glowing metal when heat is applied

  • Safe-zone highlights to guide correct soldering

  • Mentor voice instructions (recorded and edited by me)

  • LED strip that lights up when soldering is done correctly

I personally handled:

  • Voiceover

  • Story narration

  • Scene design

  • Search and selection of 3D assets

  • Integration logic blueprint

  • Step-by-step educational script

  • Video trailer recording and editing

  1. Testing & Iteration

We tested continuously, adjusting:

  • Stylus angle recognition

  • Heat simulation

  • Smoke timing

  • Collision accuracy

  • Snapping tolerances

  • LED activation logic

  • Safety feedback clarity

We also added corrective animations for mistakes:

  • Overheating

  • Misalignment

  • Tip contamination

  • Incorrect solder drop

When we tested with participants, the system felt intuitive and even exciting.
People could “feel” the task, even though it was virtual.

  1. Showcase & Results

Judges praised it as one of the most innovative uses of stylus input in XR.

“This feels like a real soldering iron.”

They loved:

  • Repurposing of MX Ink Stylus for technical training

  • Realistic haptic and tilt-based behavior

  • The playful but accurate simulation of real soldering skills

  • The educational value for beginners and students

  • The clarity and flow of the guided experience

Participants lined up to try the demo, and the feedback was exceptionally positive — many said it was the first time they understood soldering without fear.


a cell phone on a ledge
a cell phone on a ledge
a cell phone on a ledge
a cell phone on a table
a cell phone on a table
a cell phone on a table
a cell phone on a bench
a cell phone on a bench
a cell phone on a bench

Future Vision

SolderSense has the potential to become a full XR training platform for technical professions:
• soldering
• electronics assembly
• circuit repair
• safety training
• engineering education

Future expansions could include:
• full training curriculum with difficulty levels
• soldering error diagnostics
• temperature curves and realistic timing
• dangerous mistake simulation (without real danger)
• progress tracking and certification
• more complex circuits and boards
• integration for vocational schools and engineering programs

SolderSense won 2nd place in the Meta Education Track, becoming one of the most technically impressive prototypes of the event.

Future Vision

SolderSense has the potential to become a full XR training platform for technical professions:
• soldering
• electronics assembly
• circuit repair
• safety training
• engineering education

Future expansions could include:
• full training curriculum with difficulty levels
• soldering error diagnostics
• temperature curves and realistic timing
• dangerous mistake simulation (without real danger)
• progress tracking and certification
• more complex circuits and boards
• integration for vocational schools and engineering programs

SolderSense won 2nd place in the Meta Education Track, becoming one of the most technically impressive prototypes of the event.

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Interested in connecting?

Let’s talk projects, collaborations, or anything design!

Interested in connecting?

Let’s talk projects, collaborations, or anything design!

Interested in connecting?

Let’s talk projects, collaborations, or anything design!

Copyright 2025 by Artem Kolomatskyi

Copyright 2025 by Artem Kolomatskyi

Copyright 2025 by Artem Kolomatskyi